Station 1621
Tuesday, February 24, 2015
We're Back and Upcoming Homeworld Live Playthrough/Review/Life Experience
Spurred on by some various things in motion, the blog will be up in running for the next couple months. We'll be kicking it off with a playthrough and review of Homeworld, newly remastered by Gearbox. This was one of the best RTS games ever made and has an incredible story full of lore. Our playthrough should be up on our Twitch page which can be seen by going to www.twitch.tv/boneill1621
I recommend checking back every day as there will be many more live streams in the coming days. We've been having some open dialog with people chatting about Destiny and Evolve so come join in on the conversation. And with that, for the first time in 2015...
See you starside.
-1621
Tuesday, September 9, 2014
Destiny Playthrough BEGINS NOW
The day is finally here. Grab your beer, pizza, popcorn and whatever else you need to follow along with Station 1621's live playthrough on our Twitch Channel. The stream "should" be high quality. If its not, I'm sorry. Internet can be scarce around these parts sometimes.
And most appropriately,
See you starside.
-1621
UPDATE #1:
Technical difficulties. Bungie's servers are going haywire.
UPDATE #2:
After what I believe to be both problems on Bungie's end and mine, we will tentatively be back up and running at Noon today. Once again go to our Twitch Channel to watch me play terribly play an Exo Warlock as I progress through the different zones. Also I will sum up my thoughts each day in a post for those who are either looking to buy the game or even make the jump to Xbox One for the game.
See you starside this afternoon (hopefully).
UPDATE #3:
Receiving the "marionberry" error once again this afternoon despite being able to play this morning. It seems to me that my connection (wired, mind you) is having difficulty with Bungie's servers. I have no idea why the connection would work for an hour flawlessly and then not work the next. If you have any thoughts please post away in the comments section.
Monday, July 21, 2014
Homeworld Remastered
A timeless classic cherished here at the Station, Relic's Homeworld series is being remastered after Gearbox's acquisition early this year. Company executives have gone on record saying this will not simply be a re-release of the series but rather a complete overhaul of the first two games. The game will run in UHD with remastered audio and visuals throughout. When Homeworld was first released, the game took the PC world by storm with some of the most innovative graphics for its time. In addition, the art used to during the game's cinematic scenes was worthy of being placed in a museum. Station Operators hope you have the time to check the series out and explore one of the best games ever made. Below is Polygon's Jenna Pitcher's story on Gearbox's acquisition of Homeworld from the fallout of THQ. Its a great read.
Gearbox Candidly Shares the Story of Homeworld's Acquisition
See you starside.
-1621
Monday, October 7, 2013
Mass Effect 2 Playthrough Commencing
After finishing Mass Effect One today (finally), Station 1621 will continue Commander Shepard's story in the next installment, Mass Effect 2. Check out it around 9 or so tonight over at the Station 1621's Official Twitch channel.
See you starside.
-1621
Monday, July 22, 2013
Halo: Spartan Assault - - A Hands On Review
343's Halo: Spartan Assault for Windows 8 Devices |
In addition to these non-factual gripes from Halo fans, a few game reviewers wrote some harsh reviews about the game after testing it out at E3 (I don't really care to link them here, you can Google them if you wish). The most glaring that I read was that the touch controls were poorly designed and that the game was difficult to play on Microsoft's Surface. In addition, the game had many inherent flaws/bugs that detracted from the overall experience. These were initial red flags to myself and many of my friends that 343's first mobile game could be a huge bust.
As many fans and gamers have pointed out, Halo: Spartan Assault is only available for Windows 8. Quoting fellow Station 1621 contributor Zero21, "Why would 343 intentionally cut off Halo fans who don't own a Windows 8 device from enjoying this new Halo game?" A valid question that, I believe, can be answered with simple economic and developmental principles. I'm also a Windows 8 PC and Surface owner so I can't really share these concerns/complaints anyway. Either way, the lack of support for the Apple/Android mobile communities was taken personally by some Halo fans. With a smattering of complaining fans, a few poor reviews and platform restrictions, many at Station 1621 and the gaming community were left skeptical and not excited for the Halo universe's jump to mobile platform gaming.
After sitting down with the game on my own Surface RT, I am here to give a station observance report on how the game plays, looks but, most importantly how it feels. All Station 1621 contributors agreed that Halo was Halo because of the way each game feels. Whether it be thematic story telling or feeling invincible as a Spartan super soldier, the feel of a Halo game is the most important attribute when sizing up whether the game is worthy to be included in such a historic franchise. This doesn't mean however that each game has the exact same feel. In fact, each and every Halo game has contributed a new "feel" to the universe as a whole. With the Halo universe's entrance into the mobile gaming community, it was important for us to recognize that the game had a correct but distinct Halo feel. Here are Station 1621's findings:
Observational Report: Halo: Spartan Assault
Platform: Windows 8 Devices, observations were studied on a Microsoft Surface RT
Developer(s): 343 Industries and Vanguard Games
Price: $6.99 USD on the Windows App Store
Gameplay and Graphics:
Taken using my GoPro Hero 3. Shout out to my dog Annie relaxing in the chair.
As you can see, the touch screen controls require some practice but, in my experience, work rather seamlessly. I didn't find any of the reviews stating that the controls were poorly designed to be truthful. As with any Halo game, mastering the controls requires skill but any casual player could pick up the game and have fun blasting covenant. The game offers a tutorial which helps you gain some familiarity with the controls which I suggest everyone to try before diving into the missions. While controlling your Spartan, there is an aim assist, especially with grenades and vehicles, that helps pinpoint those perfect tosses and shots. The vehicle driving controls will probably take the most time for players to master but after a couple minutes you will have it down perfectly. The combination of driving around with one thumb and steering/firing with the other makes for a genuine Halo vehicle experience as you mow down the plethora of enemies in front you. Your field of vision expands when entering and exit vehicles/turrets in order to help you survey those incoming enemies you normally couldn't see. I will say it does feel weird at first playing a Halo game without a controller (or keyboard and mouse for the Halo CE PC community) but my anxiety was quickly lifted once the action began. As renegade covenant fell at my feet, I began to feel more and more comfortable with the game.
The graphics, as many have speculated, appear to come from the Halo Wars engine outfitted for Windows 8 devices. As seen in the video above, the cut scenes played at the beginning of each set of five missions (think Spartan Ops) use a similar art style to the videos created for the terminals found in Halo 4. The cut scenes are well put together and should be applauded for accompanying a mobile game. While one could certainly argue there are more graphically inclined mobile games, the graphics in Halo: Spartan Assault serve the game well and look very good. The colors are amazing and incredibly vibrant, some of the best on the market to be sure. The details of the environments from the barricades, plants, UNSC structures and more are Halo franchise worthy. In addition, the environmental features going on in the background such as banshees flying around or other troops fighting each other are well done and compare favorably to the Halo 4 multiplayer environments (see "Environmental Story telling") 343 and Certain Affinity of course do a better job than any on making beautiful environments (note the various multiplayer mapacks) and Halo: Spartan Assault is no different.
The sound and music in Spartan Assault are on par with the other Halo games. The weapon sounds seem to come straight from Halo 4 and the music accompanying the menus, cut scenes and more is great. The sound of a game is often overlooked and, especially with Halo games, enhances the gaming experience. This is by far the most well put together, in terms of sound, mobile game I have seen. You can definitely tell this was an important component for the game. Great sound and music is just a staple of the Halo franchise now.
I was pleasantly surprised at how helpful the friendly AI are in the game. We all know in the console Halo titles that sometimes marines don't do what you want them to do as its difficult to implement non-player controlled units that act like players in a first-person shooter. In Halo: Spartan Assault, your computer controlled marines are rather effective at downing that rogue grunt outside your vision range and help you take down the tougher elites when needed. I haven't encountered any glitches with the AI units so far. Expect good help from your computer friends when playing through the campaign missions.
Overall, the controls and graphics make Spartan Assault an incredibly fun and beautiful game to play. After just owning it for a couple of days, I can already tell you the replay value is high. The $6.99 price tag is well worth the experience so far. Obviously, my experience is limited to the tablet version and I would be curious to see the game on a mobile phone. That said, the experience on a computer should be top notch and even better than a tablet.
The "Halo" Feel:
As we discussed earlier, each Halo game has a distinct feel that distinguishes itself and yet makes it apart of the Halo universe. For Spartan Assault, fellow station operators were concerned that this experience and feel wouldn't translate over to the mobile gaming platform. After a full play through, we feel as if Spartan Assault has succeeded in bringing a Halo experience to mobile platforms. The twin-stick top-down shooter style fits Halo well (better than even I expected) and creates a new experience that you need to try. Playing through the missions gives me a similar feeling to the firefight modes of Halo 3: ODST and Halo: Reach. The scoring system resembles firefight and with the constant kill combos displayed on your screen, the firefight/arcade feel is very prevalent. Since many Halo fans were upset firefight wasn't included in Halo 4, Spartan Assault could give you a little relief to your firefight craving. The game feels distinctly like a Halo game even though it is not of the FPS variety. Many complained before Halo Wars was released that it wasn't a true Halo game because it wasn't a first-person shooter. However, the game turned out to be a fan favorite and still has a thriving community to this day (Note to 343: please make a Halo Wars 2). I imagine Halo: Spartan Assault will be no different. Over time, the game will develop a following and, if 343 sends the game some updates, fans will be playing it for a long while.
Conclusions:
Halo: Spartan Assault has far surpassed my expectations. I know the game would be good and worth the $6.99 price tag but I didn't expect the replay ability to be this high. The arcade scoring, good gameplay/controls and beautiful graphics keep me playing the game. I understand some of the frustration with the game only being available on Windows 8. That said, this gives those who own Windows devices something that finally separates them from the Android/Apple communities. I also imagine that the game was much easier to develop for Windows 8 than any other OS. That's the beauty of developing games on Windows and Xbox, the ease between which you can platform between the two. I would like to suggest to our readers that if you have a PC go ahead and make the upgrade to Windows 8. Now that the Halo universe has made it to the mobile gaming platform, Station 1621 does not expect this to be the last Halo mobile game (not mention the future for Windows 8 connectivity on the Xbox One but that's another discussion entirely).
Spartan Assault is fun, addicting and delves fans further into the Halo universe. So far, Station 1621 has zero complaints with the game other than grumblings from Zero21 that it isn't available on Android. Hopefully a multiplayer component could be possible one day for the game but the single player alone is worth playing over and over again. Station 1621 also wishes you could spend the in-game currency on something other than weapon upgrades. Maybe cool color combos for Spartan Davis and Palmer? The possibilities are endless.
To close our hands-on review and observational report, Station 1621 would like to officially give Halo: Spartan Assault a 10 out of 10. 343 and Vanguard have done an amazing job bringing the Halo experience to mobile devices and deserve a ton of praise for their newest game. We would even go as far to say that this is one of the best mobile games available on any OS today. We hope to see many of you climbing the Spartan Assault leaderboards soon. Check back tomorrow as our Mass Effect live stream continues.
As always,
See you starside.
-1621
Wednesday, July 10, 2013
Station Operational Status: Green
The Traveler |
I'm really excited about starting a new piece, along with our on-going Mass Effect tribute, that will take me back to one of my favorite games of all time. More details to come soon. I am very excited and hope you will be too! Still working on a way to stream it on Twitch. Hopefully that will come to fruition very soon.
The next game slated to be previewed, as given away by the picture above, is Bungie's newest franchise Destiny. This game has been so hyped that much of the public knows and understands details about the game. Therefore for this report of "Everything We Know," Station 1621 will provide more opinions about the game as opposed to just facts. Possibly we can meld minds together and come to even greater conclusions about the massive blockbuster arriving on next-gen consoles this Fall.
Some updates the station would like to bring to your immediate attention:
343 announced that a new map pack will becoming to Halo 4 on August 20th. Details can be seen here. As you can probably tell, Halo is one of our favorite gaming franchises and we are always interested in Halo news. The "Champions Bundle," as it is being called, will have 2 new maps including Pitfall and Vertigo, new armor, new skins and even a new game type. We are excited that some new armor configurations are coming to game and the new game type looks promising as an alternative to Grifball.
The people over at Gearbox have been giving away free Shift codes for Borderlands 2 to accompany their newest DLC. If you haven't jumped on the Borderlands bandwagon I highly suggest you go pick up the game which most likely can be bought at discount now. The game is great fun and the developers have shown a consistent devotion to providing new content and FREE rewards. Check it out.
There has been a ton of hoopla over Square Enix announcing that the Final Fantasy MMO or whatever you want to call it won't be coming to Xbox One due to Microsoft's policy to not allow cross platform connectivity. I have a suspicion that Microsoft simply doesn't want to pay to implement this practice on future Xbox One games. Its been prove that Microsoft is more developer friendly than Sony (I will debate you if you like) so I don't believe this stems from some notion that Microsoft doesn't want to share its games with other platforms. That said, its possible there might be a reversal from the company in order soon, you never know. Honestly I'm skeptical about this Final Fantasy multiplayer anyway. I wish Square Enix would stick to what they know (single player campaign) except make them better than the last Final Fantasy.
And with that the station is signing off for now. Check back soon and often.
See you starside,
-1621
Wednesday, June 26, 2013
Watch Dogs - - Everything We Know
You are Aiden Pierce, genius, badass computer hacker. |
Although first shown at E3 2012, Ubisoft's next-generation title Watch Dogs still remains hidden behind a veil of secrecy. While many gameplay details have been released, much of the game's more intricate storyline are unknown. For good reason, Ubisoft has kept this information under wraps in order to hype up, what appears to be, one of the more original video game storylines to date. Let's go over some of the details of this computer hacking, open-world game coming out for Xbox One, PS4, 360 and PS3 this Fall.
Taking place in an open world environment of Chicago, you play as computer hacker extraordinaire Aiden Pierce. Aiden can hack into anything. This ranges from computers to phones to streetlights to anything he deems useful as he struggles against the police and the criminal underworld of Chicago. You might ask, how on earth could an ordinary man hack into anything within a city? The answer lies in the fact that the city of Chicago operates from one central computer system entitled (cleverly) The Central Operating System. Everything within the city relies on this system functioning and running day to day operations. The ability to hack into a vast network such as the CtOS could provide a person within an incredible amount of dangerous information.
While hacking into a city's network sounds fun, the true genius of the system can be seen within the gameplay of Watch Dogs. Using your elite hacking skills, Aiden Pierce can manipulate the environment around him to aid him in his quest to take down (or support) criminals in Chicago. Are you surrounded by bad guys or the police and need a getaway? Don't worry. By hacking into the street lights around you, Aiden can provide himself with the cover of darkness to escape. In addition, in many missions/quests, Aiden will be forced to move environmental objects around in order to complete the appropriate task. Most of the hacking while on the run is done through Aiden's high tech cell phone. This is perfectly illustrated in the gameplay featured at this year's E3 below.
As you can see, the game plays like a mix between Grand Theft Auto and Assassin's Creed (I suspect the AC engine was used in development of the game). The open world environment is extremely realistic, even down to the police blotter as they call out APB's and search parties for our hero. Details from developers reveal that in order to access parts of the city's vast network, you are required to hack into CtOS terminals which enable to hack systems within a certain area. To get a better framework of this, think of the viewpoint towers in Assassin's Creed. Climbing a tower and then diving into a bail of hay (Someone please explain to me how that's possible??) reveals the area within the city around you, opening quests, stores and more. The CtOS hubs will work very similarly and will enable Aiden to up his computer hacking arsenal around the city.
An interesting and unique feature of Watch Dogs is how the multiplayer component of the game is fused together with the single player storyline. Station 1621 discussed in detail about the multiplayer driven campaign of Respawn Entertainment's Titanfall. Watch Dogs, on the other hand, takes a different direction with their vision of multiplayer interactions. As my Aiden Pierce progresses through his single player game, player's will, if they are connected to online, be able to enter my game with their Aiden Pierce. They will appear, in my game, as a random looking ordinary person and not Aiden Pierce. From this point, the player will be able to choose to either help or hinder my progression in the single player experience. You see in the video above, a person on a tablet hacking into the lights to help the player escape sight from the light of a helicopter. This would obviously be a circumstance where another player helps your Aiden Pierce in his vigilante actions. On the other hand, developers have stated that a player entering my game certainly has the ability to set off alarms and trigger events that could get my player captured by the police. This sounds like it could end in disaster as kids all over the world enter my single player story and troll me incredibly hard by hacking into systems to expose my plans. While most of this information is still under wraps, it is an interesting feature that will need to be watched as the game inches closer and closer to release.
More fun features provided by the game include an array of mini games that can be played by hacking into people's cell phones. Gameplay videos have revealed that NPC's (non-player controlled units) will be emphatically glued to their cell phone as they walk down the street to indicate that they are playing a game. While details are sketchy, one mini game that is confirmed is an alien invasion game type that let's you shoot incoming aliens. These types of games are a great way to spend time if you don't want to complete quests at the moment. Its also worth touching on the companion app that was seen above in the gameplay video. Tablet and phone interaction with the game your playing is a key part of the next-gen experience and it appears Watch Dogs is taking full advantage. Mobile players being able to interact within the multiplayer component of the game is really cool (but also possibly terrible as players can troll me anywhere they go!).
Overall, Watch Dogs is still being tightly kept under wraps by Ubisoft. This is most of the new information Station 1621 could scrap up about the game. This open world, computer hacking game is on the horizon and represents one of the first few next-gen titles that will be available at release for both the Xbox One and the PS4. When or if more details come available, Station 1621 will certainly post them to keep you updated!
One last thought... As I think about the devastating impact other players could have on my single player story, my mind drifts to thoughts of my friends' and their single player games. I could single handily ensure that they never complete the game or at least make it ten times more difficult. *Evil thoughts*
"With great power comes great responsibility."
And with providing you with your quote of the day, this is station operator Boneill1621 signing off. Check out the Twitch Channel as live streams will be happening tonight.
See you starside.
-1621
Subscribe to:
Posts (Atom)