Monday, June 3, 2013

Halo 4 Title Update Released Today


As of this morning, 343 has released a huge title update for Halo 4 that will effect multiplayer gameplay at every level.  These changes mostly stem from community demands to make gameplay more balanced.  The changes are listed here as provided by The Halo Council.

Battle Rifle
  • The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts. 
  • The Battle Rifle rate of fire has been slightly decreased. 
  • The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased. 
  • Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
Covenant Carbine
  • The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds. 
  • The Carbine accuracy has been increased (projectile spread decrease). 
  • The Carbine red reticle range has been decreased. 
LightRifle
  • The LightRifle zoomed rate of fire has been increased. 
  • The LightRifle un-zoomed rate of fire has been slightly decreased. 
  • The LightRifle red reticle range has been increased to match the updated DMR range. 
DMR
  • The DMR red reticle range has been slightly decreased. 
Assault Rifle
  • The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds. 
  • The Assault Rifle auto-aim angle has been reduced. 
  • The Assault Rifle projectile spread has been decreased. 
Storm Rifle
  • The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds. 
  • The Storm Rifle auto-aim angle has been reduced. 
  • The Storm Rifle projectile spread has been decreased. 
Suppressor
  • The Suppressor damage has been increased. The Suppressor now kills in three less rounds. 
  • The Suppressor auto-aim angle has been reduced. 
  • The Suppressor projectile spread has been decreased. 
SAW
  • The SAW’s damage has been increased to maintain double the damage-per-second of the Assault Rifle. 
Magnum
  • The damage has been slightly increased. The Magnum is still capable of killing in six rounds. 
Warthog & Mantis
  • The damage has been increased on both the Mantis and Warthog Chain Gun. 
Movement Speed
  • Movement speed has been increased from 100% to 110% – this change will NOT apply to Lightning Flag in Action Sack. 
Overshield
  • The Overshield is now has a double layer by default rather than a single layer. 
As you can see, the changes are extensive.  After playing several Infinity Slayer matches, the BR has become the weapon to use on smaller maps (at least for now).  The light rifle outmatches the DMR at extreme distances while the DMR is still pretty useful in every scenario.  It will be interesting to see a couple weeks from now the number of people using the different weapons.  Will everyone return to the DMR in order to utilize its versatility? Or will there be true balance between all the weapons? In my opinion, the game seems much more balanced now that 343 has released this update.  It has a Halo 3 feel and combat definitely moves a ton faster. I think this was a good move by 343 and I must give them credit for finally listening to the community and providing us with a more balanced game.

See you on the virtual battlefield.

-1621

Sunday, June 2, 2013

Follow Forerunner Conflict Halo 4 Matches Tonight


If you're bored tonight, follow some live Halo 4 matches in the ongoing conflict between the REDD and BLUE armies at fcwars.net.  Follow the action at Station 1621's Live Stream and fellow community member Bl4yze's Live Stream.  Hope to see you out there!


-1621

Saturday, June 1, 2013

PS4 and Xbox One Comparison

Check out this infographic placing the PS4 against the Xbox One.  These are based on current statements from both Sony and Microsoft respectively.  Contrary to what many forums and message boards state, the systems are much closer than many believe. (Credit PC Magazine)  The clear mistake here is their will most definitely be a subscription fee for Xbox Live.  I'm also not convinced Sony can last without a subscription fee.  The services Microsoft is turning out are far superior than anything offered on the Playstation Network. Then again, whether hardcore gamers want those features is an entirely different question.


Station 1621 is live streaming our Mass Effect one playthrough now! Check it out on the station's twitch channel.

Friday, May 31, 2013

Xbox One, the Future of Gaming or Just Another Console? (Part Two)

Continuing Station 1621's analysis of Microsoft's gaming console history and what it means for their newly announced Xbox One, we arrive to their second console, the Xbox 360.  Competing against Sony's Playstation 3 and, a new competitor, the Nintendo Wii, the Xbox 360 enjoyed historic successes and baffling failures over its ongoing lifespan.  The history and legacy left behind by Microsoft's second generation console (so far) provide an excellent lens in trying to determine the future direction and handling of the Xbox One.

Launched on November 22nd, 2005, the Xbox 360 arrived at the height of popularity of the original Xbox.  This new Xbox would incorporate IBM's specialty made Xenon processor.  Consisting of three independent processing cores, the Xenon processor promised to produce the most powerful console to date and one that could outlast the ever-improving graphical programming found in today's games.  Just ponder for a moment about the graphics in game in 2006 and compare them to say Halo 4 today.  This processor has been able to handle anything thrown at it throughout the years.  In terms of graphics, the Xbox 360 boasts enhanced graphics constructed by ATI and brought Microsoft's gaming console into the High Definition era.  The user interface was also updated and aptly dubbed the "Xbox 360 Dashboard."  Xbox Live saw some upgrades with the addition of the Xbox Live Arcade and Marketplace.  Added emphasis on streaming video and music was brought to the 360 as well, bringing the console up to date in the new age of downloadable music.  The improvements implemented by Microsoft from the Xbox to the Xbox 360 were vast and changed how people used consoles forever.

When sizing up the Xbox 360 to the Playstation 3, both consoles boasted comparable specifications.  For example, the technology used to create their separate processing units stems from the root IBM processor (both the Xenon and Playstation's Cell were stripped down versions of IBM's 970 PowerPC).  The only major difference between the two consoles, in the eyes of the consumer, was the Blu-Ray player incorporated on the Playstation 3.  The Xbox 360 supported high definition but has never been able to read Blu-Ray discs, a serious miscalculation in the eyes of some by Microsoft.

The Dreaded Red Ring of Death
Trying to cope with the high demand for the 360, Microsoft launched the console after only starting mass production 69 days before.  While the 360's launch was a success worldwide, a myriad of technical problems were faced by those who purchased the console early on.  These technical difficulties, now nicknamed "The Red Ring of Death" for the three red rings that would display on the front of the console, were killing consoles left and right.  This man's story entails how he had a total of four different 360's malfunction.  Any person who had the misfortune to see these lights resonate from their console knew their gaming days were over.  In my own personal ownership, my original 360 actually never died.  As my friend's Xbox went down, I took it as a sign (we purchased ours on the same day) and would always be careful when playing it.  I placed a fan on it whenever it was on after reading many of the 360's problems stemmed from a cooling and ventilation problem.  While I was lucky, many more spent hundreds of dollars and countless hours dealing with extremely questionable technical support in order to get back to gaming.  Years later, Microsoft would admit that they knowingly produced Xbox 360 consoles with hardware that was not up to par.  They assumed they could make changes on the fly and the system would work fine.  While this type of business practice can work for operating systems which can be updated quickly, the rushing the Xbox 360 to production and not considering possible technical problems almost killed the console.

Microsoft had a serious problem on their hands.  They knew this setback could push many players over to Sony's Playsation 3.  Fortunately for Microsoft, Sony and their Playstation 3 were busy failing as well.  Launching their PS3 at nearly $500, Sony had effectively miscalculated the demand price of their own product.  While many loyal gamers bought the PS3, the average consumer was more drawn to the cheaper Xbox 360.  Looking back on how Microsoft took advantage of Sony's setbacks, Robbie Bach, ex-president of entertainment and devices at Microsoft stated this about Sony's failures: "The transition to PlayStation 3 was really, really bad. And really hard. They mismanaged their partners, they mismanaged their cost structure. They made their next platform so complicated that developers couldn’t develop for it.”  Take that for what its worth but he does make some good points.  Sony's Playstation 3 was/is much more difficult to make games on than the Xbox 360.  Development for the 360, like the original Xbox, mirrors many of the techniques used to create programming on computers.  Sony's system is not as user friendly and ultimately caused the Playstation 3 to release with three times less games available than the new Xbox.  Sony's botched release of the Playstation 3 indirectly saved the Xbox 360 from the public backlash against its myriad of technical problems.

Left to Right :
My original Xbox 360, Xbox 360 Elite
and Limited Edition Halo 4 Xbox 360 S
The many years after the "Red Ring Crisis," the 360 continued to thrive.  Microsoft constantly introduced new updates, pricing structures and even new console variations to the Xbox 360.  The first of these variations was the Xbox 360 Elite.  The same design, sans a new black color theme, the Xbox 360 included a 120 GB storage system. This new hard drive was the biggest yet for any Xbox 360.  Microsoft's motive for releasing this console was to address the growing demand to store games' downloadable content, music, movies/videos and pictures on one's Xbox.  In addition, the Elite also officially ushered in the "games on demand" era on Xbox Live.  Not only could you download small arcade games but now the Xbox Live Marketplace offered classic full games such as Halo CE and Fable.  This on demand era has become a cornerstone in design for the Xbox One and undoubtedly will play a major role in Microsoft's next-gen console design.

The newest Xbox 360, the Xbox 360 S, (pictured to the far right) underwent cosmetic and some hardware changes.  The console was glossier, smaller and most importantly vented properly.  Microsoft added larger fans and a more breathable construction in order rid the 360 S of any possible overheating issues.  Since the Xbox 360 S's release, I haven't heard of too many red rings appearing on consoles (not positive if that's even still a feature).  In addition to these changes, Microsoft introduced the world to Kinect (pictured to the left).  This motion sensor device aimed to introduce the Xbox 360 into the gaming community created by the Nintendo Wii.

Introduced on November 19th, 2006, the Nintendo Wii discovered a whole new market within the gaming community.  Focusing on casual gamers, even those who had never played a video game, the Nintendo Wii used enhanced motion sensor technology to play games.  The ever popular Wii Sports, which came standard with any Wii console, became a household sensation.  Now a person could stand in their living room and play virtual golf or tennis just by swinging a controller.  Programs such as Wii Fit expanded the scope of gaming consoles as they became a viable option for aerobic exercise and training.  Per the number of consoles in households, the Nintendo Wii leads by a strong margin of 22.4 million consoles, making it the most popular console of this generation.

Microsoft's Kinect seeks to penetrate the market ripped open by the Nintendo Wii.  Utilizing a person's motion without a controller, the Kinect integrates an even greater amount of movement into the gaming sphere.  In addition to movement, the Kinect also allows voice activated commands to open apps and games on the Xbox 360.  While sales of the Kinect and the Xbox 360 S have gone up over time, the Kinect was not a game changer in terms of the number of consoles sold each year.  The creation of the Kinect represents a dedication on Microsoft's part to the casual console owner, a fact that disturbs many hardcore gamers.  It will be interesting to see how Microsoft intends to build off the Kinect sensor with the release of the Xbox One.

Sales throughout each consoles lifespan
Console sales as of 5/31/2013
If the Xbox 360 showed the public anything, its how Microsoft brought mistakes on themselves and how they went about fixing them.  Despite many technical problems, the 360 has actually had the longest successful lifespan of any console.  It was only until this year that Sony's PS3 has rebounded from its lackluster start (See chart to the right).  While there has been some decline in 360's sold this year, this fact mostly stems from Microsoft essentially dedicating all their resources to the Xbox One; much like what we saw when the company moved on from the original Xbox to push forward the 360.  The different variations of the Xbox 360 and the Kinect Sensor show Microsoft trying to stay technologically advanced while trying to keep pace against two very different competitors (the Playstation 3 and the Wii)  In my opinion, these business practices suggest Microsoft is trying to place themselves in between both competitor consoles. Whether this is a good move or not for the Xbox One remains to be seen but it definitely will be interesting to watch if Microsoft mirrors these business practices for their newest console.  The Xbox 360 has a storied history and its success and failures have shaped the next generation of consoles.



This is Part Two of a three part article on the history of Microsoft's console and how the Xbox One will shape the future of gaming and entertainment.  Stay tuned for the final article reviewing everything we know about the Xbox One soon.  More transmissions from Station 1621 will be coming today as well!

Thursday, May 30, 2013

Confused about the Xbox One? Get in Line.


Confused about the new Xbox? Me too.  Enjoy these images from Kotaku that compile all the statements made from Microsoft Exec's about three hot topics of independent game development programming, the used game conundrum and the always online requirement of the Xbox One.  Hopefully we can all make some sense of this.  The second installment of our look at the history of Microsoft's gaming console and its implication for the Xbox One continues tomorrow.

Microsoft's 180 about whether or not independent game developers will get specific "indie" programming

Statements regarding how used games will work, if at all, on the Xbox One

The debacle of whether or not the Xbox One will require an internet connection to play games

As always, please join us on Station 1621's Twitch channel tonight for more of our Mass Effect playthrough.

See you starside.

-1621

Wednesday, May 29, 2013

Vote for your favorite Mass Effect romance


Throughout the Mass Effect series, one of the toughest decisions is deciding who your Shepard will hold most dear.  While each romance-able character has their touching memories and moments, which romance story do you consider the best or most memorable of the series? Vote and debate below.

What is the most memorable Mass Effect romance?


Stay tuned for more Mass Effect on the live stream this afternoon.

-1621



Tuesday, May 28, 2013


As reported by Kotaku's Stephen Totilo, a Microsoft executive has gone on record saying the Xbox One will incorporate programs to help independent game developers: 

"We're going to have an independent creator program. We're going to sponsor it.  We're going to give people tools. We're going to give more information." -Don Mattrick, Microsoft's Head of Interactive Entertainment.

This is great news for those of us who play games and use apps found on the Xbox Live Arcade/App store.  Mostly created by small, independent firms, some of these games and apps have gone on to have huge success over Xbox Live. There can be no better example than Mojang's popular PC game Minecraft, who has amassed a huge following on the Xbox 360.

Xbox One game development programming is good for developers everywhere seeking to expand their product.  Hopefully Microsoft can mirror many of the developer friendly features found in Apple's iOS and bring the Microsoft and Xbox app market up to that of Apple's and Android's.


A live stream of Mass Effect One continues now over at Station 1621's Twitch channel.

See you starside.

-1621