Friday, May 31, 2013

Xbox One, the Future of Gaming or Just Another Console? (Part Two)

Continuing Station 1621's analysis of Microsoft's gaming console history and what it means for their newly announced Xbox One, we arrive to their second console, the Xbox 360.  Competing against Sony's Playstation 3 and, a new competitor, the Nintendo Wii, the Xbox 360 enjoyed historic successes and baffling failures over its ongoing lifespan.  The history and legacy left behind by Microsoft's second generation console (so far) provide an excellent lens in trying to determine the future direction and handling of the Xbox One.

Launched on November 22nd, 2005, the Xbox 360 arrived at the height of popularity of the original Xbox.  This new Xbox would incorporate IBM's specialty made Xenon processor.  Consisting of three independent processing cores, the Xenon processor promised to produce the most powerful console to date and one that could outlast the ever-improving graphical programming found in today's games.  Just ponder for a moment about the graphics in game in 2006 and compare them to say Halo 4 today.  This processor has been able to handle anything thrown at it throughout the years.  In terms of graphics, the Xbox 360 boasts enhanced graphics constructed by ATI and brought Microsoft's gaming console into the High Definition era.  The user interface was also updated and aptly dubbed the "Xbox 360 Dashboard."  Xbox Live saw some upgrades with the addition of the Xbox Live Arcade and Marketplace.  Added emphasis on streaming video and music was brought to the 360 as well, bringing the console up to date in the new age of downloadable music.  The improvements implemented by Microsoft from the Xbox to the Xbox 360 were vast and changed how people used consoles forever.

When sizing up the Xbox 360 to the Playstation 3, both consoles boasted comparable specifications.  For example, the technology used to create their separate processing units stems from the root IBM processor (both the Xenon and Playstation's Cell were stripped down versions of IBM's 970 PowerPC).  The only major difference between the two consoles, in the eyes of the consumer, was the Blu-Ray player incorporated on the Playstation 3.  The Xbox 360 supported high definition but has never been able to read Blu-Ray discs, a serious miscalculation in the eyes of some by Microsoft.

The Dreaded Red Ring of Death
Trying to cope with the high demand for the 360, Microsoft launched the console after only starting mass production 69 days before.  While the 360's launch was a success worldwide, a myriad of technical problems were faced by those who purchased the console early on.  These technical difficulties, now nicknamed "The Red Ring of Death" for the three red rings that would display on the front of the console, were killing consoles left and right.  This man's story entails how he had a total of four different 360's malfunction.  Any person who had the misfortune to see these lights resonate from their console knew their gaming days were over.  In my own personal ownership, my original 360 actually never died.  As my friend's Xbox went down, I took it as a sign (we purchased ours on the same day) and would always be careful when playing it.  I placed a fan on it whenever it was on after reading many of the 360's problems stemmed from a cooling and ventilation problem.  While I was lucky, many more spent hundreds of dollars and countless hours dealing with extremely questionable technical support in order to get back to gaming.  Years later, Microsoft would admit that they knowingly produced Xbox 360 consoles with hardware that was not up to par.  They assumed they could make changes on the fly and the system would work fine.  While this type of business practice can work for operating systems which can be updated quickly, the rushing the Xbox 360 to production and not considering possible technical problems almost killed the console.

Microsoft had a serious problem on their hands.  They knew this setback could push many players over to Sony's Playsation 3.  Fortunately for Microsoft, Sony and their Playstation 3 were busy failing as well.  Launching their PS3 at nearly $500, Sony had effectively miscalculated the demand price of their own product.  While many loyal gamers bought the PS3, the average consumer was more drawn to the cheaper Xbox 360.  Looking back on how Microsoft took advantage of Sony's setbacks, Robbie Bach, ex-president of entertainment and devices at Microsoft stated this about Sony's failures: "The transition to PlayStation 3 was really, really bad. And really hard. They mismanaged their partners, they mismanaged their cost structure. They made their next platform so complicated that developers couldn’t develop for it.”  Take that for what its worth but he does make some good points.  Sony's Playstation 3 was/is much more difficult to make games on than the Xbox 360.  Development for the 360, like the original Xbox, mirrors many of the techniques used to create programming on computers.  Sony's system is not as user friendly and ultimately caused the Playstation 3 to release with three times less games available than the new Xbox.  Sony's botched release of the Playstation 3 indirectly saved the Xbox 360 from the public backlash against its myriad of technical problems.

Left to Right :
My original Xbox 360, Xbox 360 Elite
and Limited Edition Halo 4 Xbox 360 S
The many years after the "Red Ring Crisis," the 360 continued to thrive.  Microsoft constantly introduced new updates, pricing structures and even new console variations to the Xbox 360.  The first of these variations was the Xbox 360 Elite.  The same design, sans a new black color theme, the Xbox 360 included a 120 GB storage system. This new hard drive was the biggest yet for any Xbox 360.  Microsoft's motive for releasing this console was to address the growing demand to store games' downloadable content, music, movies/videos and pictures on one's Xbox.  In addition, the Elite also officially ushered in the "games on demand" era on Xbox Live.  Not only could you download small arcade games but now the Xbox Live Marketplace offered classic full games such as Halo CE and Fable.  This on demand era has become a cornerstone in design for the Xbox One and undoubtedly will play a major role in Microsoft's next-gen console design.

The newest Xbox 360, the Xbox 360 S, (pictured to the far right) underwent cosmetic and some hardware changes.  The console was glossier, smaller and most importantly vented properly.  Microsoft added larger fans and a more breathable construction in order rid the 360 S of any possible overheating issues.  Since the Xbox 360 S's release, I haven't heard of too many red rings appearing on consoles (not positive if that's even still a feature).  In addition to these changes, Microsoft introduced the world to Kinect (pictured to the left).  This motion sensor device aimed to introduce the Xbox 360 into the gaming community created by the Nintendo Wii.

Introduced on November 19th, 2006, the Nintendo Wii discovered a whole new market within the gaming community.  Focusing on casual gamers, even those who had never played a video game, the Nintendo Wii used enhanced motion sensor technology to play games.  The ever popular Wii Sports, which came standard with any Wii console, became a household sensation.  Now a person could stand in their living room and play virtual golf or tennis just by swinging a controller.  Programs such as Wii Fit expanded the scope of gaming consoles as they became a viable option for aerobic exercise and training.  Per the number of consoles in households, the Nintendo Wii leads by a strong margin of 22.4 million consoles, making it the most popular console of this generation.

Microsoft's Kinect seeks to penetrate the market ripped open by the Nintendo Wii.  Utilizing a person's motion without a controller, the Kinect integrates an even greater amount of movement into the gaming sphere.  In addition to movement, the Kinect also allows voice activated commands to open apps and games on the Xbox 360.  While sales of the Kinect and the Xbox 360 S have gone up over time, the Kinect was not a game changer in terms of the number of consoles sold each year.  The creation of the Kinect represents a dedication on Microsoft's part to the casual console owner, a fact that disturbs many hardcore gamers.  It will be interesting to see how Microsoft intends to build off the Kinect sensor with the release of the Xbox One.

Sales throughout each consoles lifespan
Console sales as of 5/31/2013
If the Xbox 360 showed the public anything, its how Microsoft brought mistakes on themselves and how they went about fixing them.  Despite many technical problems, the 360 has actually had the longest successful lifespan of any console.  It was only until this year that Sony's PS3 has rebounded from its lackluster start (See chart to the right).  While there has been some decline in 360's sold this year, this fact mostly stems from Microsoft essentially dedicating all their resources to the Xbox One; much like what we saw when the company moved on from the original Xbox to push forward the 360.  The different variations of the Xbox 360 and the Kinect Sensor show Microsoft trying to stay technologically advanced while trying to keep pace against two very different competitors (the Playstation 3 and the Wii)  In my opinion, these business practices suggest Microsoft is trying to place themselves in between both competitor consoles. Whether this is a good move or not for the Xbox One remains to be seen but it definitely will be interesting to watch if Microsoft mirrors these business practices for their newest console.  The Xbox 360 has a storied history and its success and failures have shaped the next generation of consoles.



This is Part Two of a three part article on the history of Microsoft's console and how the Xbox One will shape the future of gaming and entertainment.  Stay tuned for the final article reviewing everything we know about the Xbox One soon.  More transmissions from Station 1621 will be coming today as well!

Thursday, May 30, 2013

Confused about the Xbox One? Get in Line.


Confused about the new Xbox? Me too.  Enjoy these images from Kotaku that compile all the statements made from Microsoft Exec's about three hot topics of independent game development programming, the used game conundrum and the always online requirement of the Xbox One.  Hopefully we can all make some sense of this.  The second installment of our look at the history of Microsoft's gaming console and its implication for the Xbox One continues tomorrow.

Microsoft's 180 about whether or not independent game developers will get specific "indie" programming

Statements regarding how used games will work, if at all, on the Xbox One

The debacle of whether or not the Xbox One will require an internet connection to play games

As always, please join us on Station 1621's Twitch channel tonight for more of our Mass Effect playthrough.

See you starside.

-1621

Wednesday, May 29, 2013

Vote for your favorite Mass Effect romance


Throughout the Mass Effect series, one of the toughest decisions is deciding who your Shepard will hold most dear.  While each romance-able character has their touching memories and moments, which romance story do you consider the best or most memorable of the series? Vote and debate below.

What is the most memorable Mass Effect romance?


Stay tuned for more Mass Effect on the live stream this afternoon.

-1621



Tuesday, May 28, 2013


As reported by Kotaku's Stephen Totilo, a Microsoft executive has gone on record saying the Xbox One will incorporate programs to help independent game developers: 

"We're going to have an independent creator program. We're going to sponsor it.  We're going to give people tools. We're going to give more information." -Don Mattrick, Microsoft's Head of Interactive Entertainment.

This is great news for those of us who play games and use apps found on the Xbox Live Arcade/App store.  Mostly created by small, independent firms, some of these games and apps have gone on to have huge success over Xbox Live. There can be no better example than Mojang's popular PC game Minecraft, who has amassed a huge following on the Xbox 360.

Xbox One game development programming is good for developers everywhere seeking to expand their product.  Hopefully Microsoft can mirror many of the developer friendly features found in Apple's iOS and bring the Microsoft and Xbox app market up to that of Apple's and Android's.


A live stream of Mass Effect One continues now over at Station 1621's Twitch channel.

See you starside.

-1621

Monday, May 27, 2013

Xbox One, the Future of Gaming or Just Another Console? (Part One)

Will the Xbox One lead us into the future? Or be a forgotten console?
To fully understand the impact the Xbox One may or may not have on the gaming industry, let us return to the beginning of Microsoft's history in the console video game market.  This is part one of a three part article that will examine Microsoft's contributions to the video game industry and assess the direction they hope to take console video game entertainment today.  By looking back at the past successes and failures of Microsoft's consoles, we can gain an even better perspective at where the Xbox One might take the video game industry.  To begin, we must journey all the way back to 1999 when a design team walked into Bill Gates' office and laid out the future of console gaming.

Bill Gates unveiling Microsoft's Xbox
In 1999, Microsoft blurred the lines between PC gaming and console gaming with the announcement of their own system entitled the Xbox (stemming from the original name DirectX Box).  This rather large box would bring PC gaming capabilities into your living room and be displayed, quite beautifully, on your TV.  At the time, the release of the Xbox was a huge gamble on Microsoft's end.  Sony, fabled creator of the Playstation, was set to release the Playstation 2 at the end of the year.  Through various demos, the second Playstation touted a multitude of features including DVD capabilities and amazing 3D animations.  Sony's new creation figured to be the greatest console in the history of the industry.  For computer giant Microsoft to even consider stepping into the console market at this time was crazy.  A company dedicated to turning out operating systems and computers couldn't possibly take on a company with years of experience within the console gaming industry? Right...?

Wrong.  Microsoft's original Xbox pushed the gaming industry further than it had ever gone.  Releasing the Xbox with the company's first console game, Halo, Xbox sales jumped through the roof.  Call it a stroke of good luck that a company releasing its first console would also develop a top 5 gaming franchise/universe in the same year.  The Xbox incorporated an operating system based off Windows 2000.  Along with Nvidia graphics, Microsoft's console made it much easier for game developers to produce creative games.  Essentially, the Xbox bridged the gap that existed between console games and PC games, allowing for many PC developers to jump into the console video game market. With the release of the Xbox, a multitude of new game developers, familiar with computer gaming, flocked to the Xbox as opposed to the Playstation 2. Microsoft had an incredible opening year in the console gaming industry.  With rumors of Halo 2 on the way, Microsoft dropped an even bigger bombshell for the console gaming industry:


Xbox Live dictated the direction of online multiplayer
Xbox Live introduced a whole new type of multiplayer to the console gaming industry.  People would be able to play against others, send messages to others and even talk to others all from their living room couch.  Riding on the back of the release of Halo 2, Xbox Live subscriptions skyrocketed.  I reflect happily on the days upon days I would spend playing custom games on Acension, Lockout and Zanzibar.  The amount of hours logged by gamers in Halo 2 is simply incredible considering the multitude of problems within the game.  Halo 2, for a brief stint, was the only option for competitive online console gaming.  Incorporating the first "friends list" seen on Xbox Live, gamers would log on Halo 2 to set up games in other multiplayer games.  The Xbox Live community, for a brief period of time, was the Halo community.  The popularity of the game reached the status of a cultural phenomenon and pushed Xbox Live subscriptions even higher. As more and more players signed up for subscriptions, more and more games incorporated their own multiplayer features for Xbox Live.  Despite Xbox Live being a pay to play online multiplayer experience, gamers continued to sign up. The surging success of Xbox Live pushed the console video game market to new heights and revolutionized how console games were played over the internet.

While the legacy of the original Xbox cannot be questioned, its profitability was incredibly inconsistent.  Microsoft implemented their vision of console gaming onto the industry but at a cost.  The amount of money they poured into the original Xbox was never earned back.  Seeking a way to make profit, Microsoft abandoned their original console and placed their entire focus on its predecessor: the Xbox 360.  Despite this, impressive communities thrived on Xbox Live.  People within the Halo 2 community literally continued to play months after Microsoft shutdown the Halo 2 servers in an attempt to show how much Halo 2's Xbox Live multiplayer meant to them (Read This: The Last Man to Play Halo 2 on Xbox Live).  Count me as one of the many who was sad when the original Xbox Live servers closed down.  Xbox Live and Halo shaped the standard for online console gaming and affected the millions that play online today.

The original Xbox was a risky move by Microsoft.  The company had so much to lose if the console blew up in their face and lost the marketing battle to the Playstation 2.  Through spending the money necessary, Microsoft bridged a huge gap between the PC and console worlds and created a console that allowed games to be developed similarly to computer games.  This more flexible console allowed developers from both communities to hop into the console market and powered the Xbox's popularity through many new gaming titles.  Xbox Live forever changed the console industry with its ability to allow players to be connected all around the world.  This online multiplayer system became the standard for what we see today on the Xbox 360, the PS3 and even the Wii.  The Xbox's legacy is something that will never be forgotten and marked a company's dedication to expanding and revolutionizing the console video game market.

This is Part One of a three part article on the history of Microsoft's console and how the Xbox One will shape the future of gaming and entertainment.  Stay tuned for more soon.

P.S. if you are bored on Memorial Day please join me again as Station 1621 continues its playthrough of the Mass Effect series.  We hope you will join us today! Here is the link to the live stream again: Station 1621's Mass Effect Live Stream.


Friday, May 24, 2013

Its Coming...


A big post, full of review and speculation, about Microsoft's reveal of the Xbox One is coming... Station procedures have been unexpectedly time consuming and the report isn't exactly complete yet.  But don't fret!  I encourage you to read this analysis of Microsoft's current position with the Xbox One written by Kotaku's Stephen Totilo.  A very good, hands on perspective of the exact truths and unknowns regarding Microsoft's latest console.  A question to ask yourself: Was Microsoft ready to reveal their console to the world?

Also, a good first night in terms of live streaming Mass Effect.  Many hours remain but thanks to those who stopped by for a moment and watched.  Keep checking back to my twitch channel for more of Commander Shepard and crew.

-1621

Thursday, May 23, 2013

Mass Effect live streaming on Twitch


As promised, come check out Station 1621's live stream paying tribute to the Mass Effect universe.  The Twitch channel can be found here. Feel free to chat it up in the channel if you'd like.

See you out there.

-1621

Station 1621, Reporting In...


Station 1621

**On the remote outskirts of the Kanari System, there lies a deep space observation and communication outpost code named  "1621".  This station's main objective is to observe and explore the surrounding systems and report back their findings to Fleetcom HQ.  In the case of an encounter with intelligent life, station personnel are instructed to follow Alpha Protocol procedures, specifically the guidelines detailing first encounter scenarios.  The station's first transmission, per Protocol 301, will be transmitted at 17:00 hours on galactic date 5/23/2013**

Boneill1621
--*Incoming Transmission*--

Welcome to Station 1621.  I am the station operator, code name Boneill1621.  This independent blog will be your source for news, reviews, opinions and more about the happenings within the video game and entertainment industry.  As your station operator, I promise to provide humor, entertainment, live streams and somewhat factual analysis about the biggest stories developing within this station's designated sector.  To kick off our first transmission, I will be live streaming a play through of all three Mass Effects (all DLC's as well) on my Twitch channel. As we follow Commander Shepard's battles to unite the galaxy, this will mark the beginning of our own journey.  A journey that this station hopes will lead to entertaining memories and helpful analysis.  I will post our Mass Effect play through live stream once it begins so stay tuned.

See you starside,
-1621

--*Transmission Complete*--